Here we discuss, What is difference ui vs ux design. UX and UI are very similar and often go hand in hand, but there are some key differences between the two. UI Overview User Interface Design is strictly a digital term. A user interface is the point of interaction between the user and a digital device or a product.
UI design considers the look, feel and interactivity of the product. A UI designer will think about icons, buttons, typography, and color schemes, spacing, imagery and responsive design.
What does an UI Designer do?
a user interface designer will adjust colours to be exactly right. pic with points will be used in the app. make a button according to the standards, so it’s it’s consistent with other buttons in the app.
- designs button, icon, and animations.
- typography and colour palettes Selection.
- create a visual style guide.
- create wireframes and prototypes.
- Ensure the design is responsive.
- collaborate with UX designers and developers.
UI Designer Skills
User Interface designers are responsible for making interfaces pretty. They establish colour, fonts, and other visual elements to make the user interface as user friendly as possible.
- Colour Theory- a deep understanding of how colours interact with each other, the user and the overall experience.
- Design Software- knowledgeability in software like figma, sketch, Photoshop, Adobe Illustrator and others.
- Design principles- knowledge of design rules such as balance, alignment, emphasis, repetition, hierarchy.
- Typography- choosing fonts and type bases that fits the design and uphold readability. UI Designer Duties
- Create overall concepts Using information gathered during research, develop design concepts that solve users needs and are also aesthetically pleasing.
- Establish Design Guide Once a concept and theme is decided, establish a guideline of theme, colors, shapes, photography, style that can be used throughout.
- Create Interface With design and concept in mind, develop a user interface that takes into account the needs, habits and preferences of the user.
- Conduct Testing Once the interface is designed, real users of the product will test it and point out any friction within the design and experience.
UX overview User experience design is a human first wave of Designing products. essentially User experience applies to anything that can be experienced be it a website a coffee machine or a visit to the supermarket. the user Experience Part refers to the interaction between the user and a product or a service
UX design is all about the overall feel of the experience.
What does a UX designer do?
A user interface designer will talk to potential users to try and understand exactly the problems of there that can be solved with the software. create low Fidelity wireframes of the app or website. usability test the software to find where users get tripped up.
- conduct user research.
- determine information architecture.
- create wireframe and prototypes,
- conduct usability test.
- bridges the gap between the users needs and the needs of the business.
- collaborates with the user interface designers and developers.
UX Designer Skills
- Wireframing for prototyping
creating a blueprint of websites or apps based on gathered Research and data.
- Empathy
putting yourself in someone else’s shoes to better understand the problem they face.
- Research
ability to conduct research methods to gather necessary information.
- Curiosity
determination to understand the Y in a users behaviour and ability to keep an open mind.
- Collaboration
ability to work through steps of the design process successfully as a team.
UI Designers Duties
- Contextual research
plan and conduct user Research and testing with different methods, focus groups, interviews, surveys, questionnaires, observation and other methods.
sorting and analysing data
utilise qualitative and quantitative data to develop personas and potential solutions.
creating personas
using Research and data, create character personas that reflect real members of the target audience.
information architecture
understand how users will interact and navigate content. utilise flow diagrams to define information hierarchy.
developing wireframes/ prototypes
create a blueprint of the final website or interface based on the gathered data that accounts for user input.
Do they work together?
Both design teams 10 to work closely together. As the UX team is working out the floor of the app, how all of the buttons navigate you through your task, and how the interface efficiently serves of the information users need, the UAE team is working on how all of these interface elements will appear on the screen. Constant communication and collaboration between both designers help to ensure that the final user interface looks as good as it can, While also operating efficiently and effectively. UX is like the cone of a sundae, it is the internal experience that a person has as they interact with every aspect of a product or service. UI is like the sprinkles of a sundae, it is the visual communication of an interface, making the connection between user and the content.
UX and UI Design are completely different. comparing them may imply that they can work separately without affecting each other but that’s not the case. both design serve the best possible User experience. UX defines where and audience wants to go. UI help them to get there. both are equally important, no matter how beautiful the user interface is, without the User experience, ui vs ux design users would find the product use less and their underlining needs would not be address. and without a practical and pleasing user interface design, even a great user experience would become obtuse. both are equally essential in the making of winning products and deciding the internal mechanism of the back end and the external look of the front end.
LAWS OF ui vs ux design
- Aesthetic Usability Effect: Users often perceive aesthetically pleasing design as design that’s more usable
Psychology behind this: Aesthetically pleasing design creates a positive response in people’s brains and leads them to believe the design actually works better.
- Doherty Threshold: Productivity soars when a computer and it’s users interact at a pace (<400ms) that ensures that neither has to wait on the other
Psychology behind this: A system feedback within 400ms helps keep users attention and increase productivity
- Fitts’s law: The time to acquire a target is a function of the distance to and size of the target
Psychology behind this: We are too lazy to even stretch a finger, So touch targets should be placed in areas of interface that allows them to be easily acquired
- Hick’s law: The time it takes to make a decision increases with the number and complexity of choices
Psychology behind this: We humans are like babies, simplify choices for the user by breaking down complex tasks into smaller steps
- Jakob’s law: Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they know
Psychology behind this: Users wiltransfer expectations they have built around one product to another that appears similar
- Law of common region: Elements tend to be perceived into groups if they are sharing an area with a clearly defined boundary
Psychology behind this: Human mind has a tendency of noticing patterns first. Adding a border around an element or group of elements is an east way to create common region
- Law of Prägnanz: People will perceive and interpret ambiguous or complex images as the simplest form possible, because it is interpretation that requires the least cognitive effort of us.
Psychology behind this: The human eye likes to find simplicity and order in complex shapes because it prevents us from becoming overwhelmed with information
- Law of Proximity: Objects that are near, or proximate to each other, tend to be grouped together.
Psychology behind this: We naturally perceive objects as organised patterns and objects
- Law of similarity: The human eye tends to perceive similar elements in a design as a complete picture, shape or group, even if those events are separated ui vs ux design Psychology behind this: The brain seems to craft a link between elements of a similar nature. Then, we perceive them in a relationship with each other, separating them from other elements.
- Miller’s Law: The average person can only keep 7 (plus or minus 2) items in their working memory.
Psychology behind this: Information is stored temporarily in the prefontal cortex for 10-15 seconds, thus the number of bits one can hold in their working memory is 5-9 times
- Pareto Principle: The pareto principle states that, for many events roughly 80% of the effects comes from 20% of the causes
Psychology behind this: 80% of work productivity comes from 20% of the tile you put in
- Law of Uniform Connectedness: Elements that are visually connected are perceived as more related than elements with no connection
Psychology behind this: The brain perceives elements that are connected to each other using colours,lines and frames when compared with other elements that aren’t linked in the same manner.
- Parkinson’s law: Any task will inflate until all of the available time is spent
Psychology behind this: Giving yourself a large allowance disincentivizes you from making optimal decisions
- Occam’s Razor: Among competing hypotheses that predict equally well, the one with the fewest assumptions should be selected.
Psychology behind this: People like things short and simple. The less complicated it is, the more the interaction is.
- Zeigarnik Effect: People remember uncompleted or interrupted tasks better than completed tasks
Psychology behind this: If you start working toward a goal and fail to get there, thoughts about the goal will keep popping into your mind while you are doing other things.
- Peak-End Rule: People judge an experience largely based on how they felt at its peak and at its end, rather than the total sum or average of every moment of the experience
Psychology behind this: We are limited in the amount of details our memory will hold. To compensate, our tendency is to recall the peak experiences or highlights, as well as the endings
- Postel’s Law: Be liberal in what you accept, and conservative in what you send.
Psychology Behind this: Being liberal means accepting variable input from users, translating input to meet the requirements, defining boundaries for input, and providing clear feedback to the user.
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